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Live text window

The live text window is an Android overlay that follows auto OCR in real time. It is useful when the game’s own text is hard to read, when the text area is off-screen, or when you want to mine without opening the full app.

Long-press the bubble → Live text, or use the debug API during development. The window opens over the captured app.

Mode Behavior
Compact One marquee line, height wraps content. A ticker for cutscenes.
Normal A resizable panel with up to 200 lines. Tap a word in a line to look up; long-press the line for the bottom panel.
Fullscreen Opaque, large text for reading back. Auto OCR pauses while it is open.

Switch modes with the window controls. Fullscreen is never restored on reopen; the app returns to normal mode so you are not trapped behind an opaque overlay.

  • The list is reversed: newest lines are at the bottom.
  • It follows new lines only while you are at the bottom. Scroll up to read history and it stays put; Latest jumps back.
  • Drag the corner grip to resize in normal mode.
  • Position and size are saved per orientation. A large portrait window would cover a landscape video, so it reopens at the saved landscape size instead.

The window is drawn one status-bar height below its saved y in portrait; when driving it with adb, offset taps accordingly.

Tap a word in a line to open the lookup at that character. The popup is a separate overlay window, positioned in absolute screen pixels; mining links the line, so the card gets its sentence, screenshot and voice clip. Long-press a line to open the older bottom panel instead.

Auto OCR pauses while the fullscreen window is open, because otherwise the app would read its own window as game text. It also pauses when the popup is open or the app is in the foreground.